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Users can also set up a number of uses for the Group by number of uses Daily (long rest), per Rest (short rest), Dual, or Once (one use only). Such uses will be restored if the character takes a long or short rest depending on the setting. Single use items are not restored on a rest of any kind.
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NOTE: This 5e Character Sheet document is in the process of being updated which will take some time. There are quite a few changes that have been made since the Legacy ruleset documentation was created to coincide with the 2014 release of D&D 5e. Much of the older information below is still pertinent, but some of the button names and Character Sheet section names may have changed. Additional information that may be temporarily missing from this page may be found in the Creating A New Character Tutorial page. We thank you for your patience while we update the 5e Ruleset documentation. |
Mode and Display
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Mode and Display
At the very bottom of the Actions tab, there are two buttons 'Mode' and 'Display'. Together these make the actions tab show different information depending on what they are set at. In each case you can cycle through the options
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y clicking on the box.
Mode
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At the bottom of the page, there is a Mode button which defaults to Standard. Clicking on the box will cycle through the options Standard, Preparation, and Combat
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Standard is the mode most commonly used for editing any powers on the actions tab
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.
Preparation Mode: In this mode, players can check off prepared spells, edit the number of uses a
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power has, and
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edit spell slots.
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The status of any weapons
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can also be edited in this mode (carried, equipped, or not carried).
Standard Mode: This is the mode used to edit powers on the Actions tab.
Combat Mode: This is the most used mode and, as its name suggests
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Display: Cycles through Group, Summary and Actions
Group shows all of the actions in their groups.
Summary shows only the left hand column for each action
Actions displays all of the effect buttons for each action where one has been set up.
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, sets up the Actions tab for combat. Various symbols will appear next to each Power or Spell allowing for casts, attacks, heals, and the application of Effects. In Combat mode, only Spells that have been prepared and weapons that have been equipped will be shown.
Displaying Information
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The Settings (cog) icon to the right of each item listed in Power and Spells will expand it to show the full names of the icons, each Effects box, the target of the Effect, and more.
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It also makes it possible to edit any box or toggle displayed by clicking on its specific Settings icon.
When the Spell / Ability Effect box opens, you can adjust the descriptions, conditions, modifiers, duration, who to target with the Effect and expenditure.
When the Spell / Ability Use box opens, you can edit the Attack type, Base, Bonus (if any apply), state whether it is Magic, and on a save, how much Damage is saved.
When the Spell / Ability Damage box opens, you can set which dice to use for damage rolls, multipliers, what Stat the roll is tied to, bonuses to apply, if any, and the Type of damage it is (piercing, radiant, etc.).
When the Spell / Ability Heal box opens, you can set the targeting and the type of healing, generally set to HP for restoring Hit Points. You can also change the dice used to roll the amount of healing, multipliers, what Stat the roll is tied to, and bonuses to apply, if any.
Other specific type of Spell / Ability boxes may be available for different type of Spells, Powers or Effects, but this covers the basics of how the boxes look and are used.