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 Table of Contents

Note for Fantasy Grounds Classic Users
These instructions are for Fantasy Grounds Unity. For the current version of Fantasy Grounds (Classic), please refer to the older wiki:
https://www.fantasygrounds.com/wiki/index.php/How_to_Port_Forward_and_Host_a_Game

  1. Open Fantasy Grounds and click on Create Campaign if you are creating a new campaign, or Load Campaign if you have already created one:

  2. Specify Details for your campaign (see Table below for more information):

Setting

Definition

Name

This sets your campaign folder. If you choose to make this game a public cloud game, it will show up in the list with this name. Pick something your players can easily locate.

The campaign name is also used to create the local folder on your PC. We recommend that you do not use special characters so that it will work on all operating systems (including your players' systems).

Game Systems (Rulesets)

Choose a single ruleset. This tells Fantasy Grounds what sort of game you are playing. It adjusts the data types for items, NPCs, spells, etc. and controls the automation that will be available in your game. Most modules are created to work with a specific ruleset.

Password

Set a password and give this out to your players. This is very important for publicly listed games if you still want to control who can log onto your game.

GM Name

How you will be shown in the chat window within your game. The default is GM, but you can enter Dungeon Keeper, Crypt Keeper, or any other name you would like.

Server Type

Cloud - A cloud-based server that bypasses the need for port forwarding. Also has a lobby showing hosted games

Server List

Public - will display your game for other users to join
Private - will require your players to connect directly

Extensions

Extensions will update based on the ruleset you have selected. These may add additional functionality to your game or they may change the visual theme.

Extensions may conflict with one another. We recommend only using a single “theme” style extension, for instance.

3. If you already created a campaign, you can click on Load Campaign instead of Create Campaign. You can select it from the list of available campaign folders and even change the Settings before you start your campaign.

4. Click on the Start button

What to Provide your Players?

Refer to the How to Join a Game section for more information.

If you set a Password, then all players will be prompted to enter the password before they are allowed to join your game.

Public Cloud Game

Players will look up your game by your Fantasy Grounds username and/or Campaign name. They will select it from the list and then click on Join Game.

Private Cloud Game

Your player will connect by using your GM Name. This GM Name is the username you use to log onto the Fantasy Grounds website. It is not the GM Name that is shown in the chat window for your campaign.

Local Private Game

Players will need the IP address and port (default is 1802) in order to join the game.

LAN - Local game on different networks (over the internet)

You will provide the External IP address.

LAN - Local game on the same network (in the same house, on the same WiFi, etc.)

You will provide the Internal IP address.

Most people use IPv4, but you can use IPv6 if your network supports it.

Please note that you will need to set up port forwarding on your Internet router to use this feature.

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