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When you sync your Fantasy Grounds account to the Paizo website it will give you a the appropriate discounted price on any official Paizo PDF products that you have purchased from Paizo . The discount will be the price of the PDF that you paid(if a discount applies to the item. There may be exceptions). This only counts for PDF's and not physical products. This discount does not apply to third party products sold on the Paizo website.
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Lastly, all you need to do is retrieve your Paizo purchases to start receiving your discounts (if any apply to your purchases) on Paizo modules or send your purchases from Fantasy Grounds to Paizo to get your PDF's.
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This is a very detailed tutorial for Celestian's Audio Oversser Extension. This is an audio mamagement tool for use with Fantasy Grounds. It can be used to trigger sounds from Syrinscape and also for files on your computer.
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The Audio Overseer (Audio Management) Extension
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Link: https://www.fantasygrounds.com/forums/showthread.php?53583-AudioOverseer-(Audio-Management-Extension
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Syrinscape, Web and Local Audio using Kenku FM with Discord Bot for Stereo Sounds (August, 2022)
Fantasy Grounds user Amerisun has created a tutorial on Reddit explaining how to use Syrinscape with Fantasy Grounds via a Discord bot. From the thread:
I have a new method for an old tutorial I had for using Syrinscape and Fantasy Grounds using a Discord Bot for sweet stereo sound. If you combine this with an extension called AudioOverseer, so when someone attacks or crits it sends one shot noises through, it's such a great experience for the players and DM alike.
This should also work when the integration comes out in Fantasy Grounds directly to Syrinscape, as this would still use the URL of your Syrinscape Online player to play through Discord. This is especially useful as I find most players even when given the URL will not open it or close it on accident and forget about the sounds, but they are always in Discord with you on audio.
This new tutorial uses the Syrinscape Online Player with the new Web Player functionality in combination with a new piece of software called Kenku FM where you can combine local files and online website music and audio in combination with Syrinscape.
Tutorial video:
I made a new tutorial that replaces a lot of the complicated pieces of trying to get Syrinscape to work with Discord. This method is easier than the previous by a landslide. I hope you enjoy it!
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Video Chapters:
0:00 Intro
0:35 Download and Install Kenku FM
1:39 Discord Bot Creation
3:04 Connect Bot to Kenku FM
4:11 Connect Syrinscape to Kenku FM
6:13 Kenku overview showing how to use local audio
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The major benefits from the other methods:
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Downside is that the latency is higher than my last tutorial. You can go into Kenku settings and use a little more CPU and power if you set the "Streaming Mode" setting to "Low Latency". |
Kenku FM links:
https://www.kenku.fm/ - Main Download Link
https://www.kenku.fm/docs - Documentation for the application
SyrinScape link: https://www.syrinscape.com
Discord Bot Setup link: https://discord.com/developers/applic...
Link to Amerisun’s Discord Server: https://discord.gg/Ky5G7m8WMa
Linking Syrinscape, Discord & Fantasy Grounds Unity - Thick Client Method (OUTDATED but still functional)
Fantasy Grounds user Amerisun has created a tutorial on Reddit explaining how to use Syrinscape with Fantasy Grounds via a Discord bot. From the thread:
I created a tutorial for using Syrinscape and Fantasy Grounds using a Discord Bot for sweet stereo sound. If you combine this with an extension called AudioOverseer, so when someone attacks, or crits it sends one shot noises through, it's such a great experience for the players and DM alike.
Tutorial video:
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https://www.youtube.com/watch?v=lZ1FlHRjthc
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Instead of using SyrinScape, you could have anything output to the Virtual Audio Cable to get Stereo sound through a Discord bot and use most of the tutorial and just not install SyrinScape.
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The major benefits from the other methods:
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Turorial video link: https://www.youtube.com/watch?v=lZ1FlHRjthc
AudioOverseer extension link: https://www.fantasygrounds.com/forums/showthread.php?53583-AudioOverseer-(Audio-Management-Extension))
Reddit link: https://www.reddit.com/r/FantasyGrounds/comments/m5s5d7/sounds_for_your_games_syrinscape_discord_and_an/
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With the inclusion of the DOE Sound Extension and the resulting use of some third-party audio and VoIP applications (primarily Syrinscape and TeamSpeak) this Wiki Page has been put together to help people configure everything properly so as to make the use of sound and music in games as seamless as possible. Although these instructions are aimed primarily at Syrinscape and Teamspeak, the information should be useful to link up any audio application to any VoIP application - as an example, the instructions for using the popular VLC Media Player with TeamSpeak are also included. Teamspeak is a free VoIP Client that enables people to speak to each other over the Internet, and works by connecting to any number of (free) TeamSpeak Servers located around the world, including the FG-Community TeamSpeak Server run by the community members who organize the popular FG-Con. Syrinscape is a free audio player designed to play sounds and music particularly relevant to Role-Playing Games. Syrinscape packages its sounds and music into Sound Packs, and it comes with two Sound Packs free. Other Sound packs can be purchased or the entire library of Sound Packs can be unlocked via a monthly subscription. VLC Media Player is a free, fully-featured generic media player that plays all types of video and audio files. The links to all of these applications (and others) are included below. What We're Going To DoTo understand what we're going to do we need to understand how everything fits together. As the GM, Fantasy Grounds (via the DOE Sound Extension) uses Syrinscape to play sound effects and music, which we then need to send over the Internet via TeamSpeak (our VoIP application). But we also need to send our own voice over the Internet via TeamSpeak as well (if we are using voice in our games). To accomplish this what we are going to do is set up our audio application (Syrinscape and/or VLC) as a separate user on TeamSpeak (our VoIP application). We do things this way because it allows us to connect to a given TeamSpeak Channel both as ourselves (for regular voice communication) and as our audio application (for music and sound effects) and it means that other people on the channel can set the volume, etc, of the two sources of sound (our voice and the audio application) separately, including being able to set the music and sound effects OFF completely if they don't want to hear them. It is also possible to extend this methodology to include a third, forth or even more sources of sound in our TeamSpeak Channel if we want. TeamSpeak normally takes as its source sound from out microphone, and TeamSpeak also normally outputs its sound to our speakers or headphones. Syrinscape (and VLC) also normally output their sound to our speakers or headphones. So we need to set things up so that TeamSpeak takes as it source sound from Syrinscape. But how do we accomplish this? Well, if we were connecting two devices together in the real world we'd need a cable, just like the HDMI Cable we use to connect our DVD player to our TV. But as both TeamSpeak and Syrinscape are on our computer, we need a Virtual Cable. We can then get Syrinscape to output its sound to the Virtual Cable and at the same time get TeamSpeak to take its sound from the 'other end' of the Virtual Cable. There are a number of Virtual Audio Cables available, but we'll be using VB-Cable, a free Virtual Audio Cable. You you can make a donation to the makers of VB-Cable and receive two extra Virtual Audio Cables (VB-A and VB-B) for a total of three, if you like. The link to VB-Cable is included below. Step-By-Step SetupSo now we know about all of the components we need to get sound to work for out games, follow the below steps to set everything up. We only have to do this Setup once, so while it may be a lot of steps its shouldn't take that long (maybe 5 minutes after all of the software is downloaded/installed). Step 1 - DownloadingFirst, if you haven't already, download and install TeamSpeak, Syrinscape and VB-Cable (and VLC if you'd like to use that application). Each program installs as a typical Windows application, although you might have to unzip the VB-Cable download first. Step 2 - Adding IdentitiesEach source of sound that we are going to feed into TeamSpeak needs its own Identity within TeamSpeak. Most people simply use the Default Identity, but we're going to set up all the Identities we need, including one for our Voice.
Step 3 - Adding ProfilesIn addition to a TeamSpeak Identity for each sound source we need to create a Capture Profile for each sound source, and also a Playback Profile for our Voice so we can hear what is being said/played on any TeamSpeak Channel we join. Syrinscape (and VLC) doesn't require a Playback Profile because Syrinscape can't 'hear' anything.
Step 4 - Tying It All TogetherTo tie everything together we're going to create a TeamSpeak Bookmark for each sound source. As a TeamSpeak Bookmark also stores information about a particular TeamSpeak Server, you may need to set up a set of these Bookmarks for each TeamSpeak Server you connect to.
And that's it for setting up. Running The SystemSo, how do we actually use all this? Well, we need to connect to TeamSpeak as us (our Voice) and we need to connect a second time as Syrinscape (and a third, forth, etc, time with another audio application, if we want), but we also need to tell Syrinscape (and/or VLC) to use the Virtual Audio Cable. How to do this is all outlined below: Connecting As Us (Our Voice)Follow these steps to connect to use Voice over TeamSpeak:
That's it! You should connect to the chosen TeamSpeak Server with your preferred microphone and speakers/headphones. Connecting As SyrinscapeAll audio applications use the Windows Default Output Device (speakers, virtual cable, etc) unless told otherwise. Unfortunately, at this time there is no way to tell Syrinscape how to use a different Output Device from the Windows Default. This is a limitation of the Unity Engine which powers Syrinscape, not Syrinscape itself. So we need to change the Windows Default Output Device before we start Syrinescape to get it to work with TeamSpeak. Follow these steps to connect to use Syrinscape over TeamSpeak:
That's it! Syrinscape should connect to the chosen TeamSpeak Server via the Virtual Audio Cable and you can use Syrinscape to play audio as normal. Connecting As VLC Media PlayerVLC allows us to specify which Output Device (speakers, virtual cable, etc) it uses. Follow these steps to connect to use VLC over TeamSpeak:
That's it! VLC should connect to the chosen TeamSpeak Server via the Virtual Audio Cable (or via a 2nd Virtual Audio Cable, if that is what you set up) and you can use VLC to play audio as normal. LinksHere are the Webpages for all of the software mentioned on the Wiki Page |
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If you want to skip to the D&D Beyond-specific section, you can find it at the 12:12 timestamp in the video below. |
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