Press Kit - Fantasy Grounds Classic

NOTE: Fantasy Grounds Classic was retired with its end-of-life date being June 24th, 2021. Fantasy Grounds Classic was replaced by Fantasy Grounds Unity built upon the Unity 3D gaming engine. Licenses for Fantasy Grounds Classic are no longer for sale. This page is for archival purposed.

For Fantasy Grounds Unity Press Kit information, graphics, etc., please see the


SmiteWorks USA, LLC
Based in Melbourne, FL

Release date:
May 1, 2004

PC, Mac and Linux
Steam - PC, Mac, and Linux

Regular Price:
(Old original prices shown)

Core License - Lifetime


Ultimate License - Lifetime


Core License Subscription

$3.99 / month

Ultimate License Subscription

$9.99 / month


Fantasy Grounds Unity is the latest version of Fantasy Grounds rebuilt from the ground up in Unity3D to provide enhanced functionality for sound, map making, images, FX and networking. It maintains backward compatibility with content for Fantasy Grounds. Fantasy Grounds Unity is designed to perform many of the things you can do while playing at a conventional gaming table, while automating many laborious elements. Run games as the gamemaster or take part as a player, the application provides all the necessary tools to communicate, manage campaign information and perform tasks such as rolling the dice or moving tokens around a battlemap.


Released in 2004, Fantasy Grounds supported basic functionality for D20-style RPG games. Doug Davison acquired the company in 2009 and acquired licenses for official content for nearly a dozen game systems, including Savage Worlds, Call of Cthulhu, Rolemaster Classic and Castles & Crusades. John Gregory joined the team and brought with him an advanced ruleset for D&D 3.5E and later D&D 4E. With the release of Fantasy Grounds 2.9, significant new functionality was opened up to all rulesets via a new CoreRPG base ruleset. Other rulesets could now be layered on top of this base template to provide numerous campaign management functionality without having to re-write them from scratch. A new Pathfinder ruleset was spawned from this base, as well as re-writes to numerous rulesets, such as Call of Cthulhu. In May 2014, Fantasy Grounds launched on Steam to become the first virtual tabletop with a presence on the highly-ubiquitous platform. In July 2014, a ruleset was launched to support the game mechanics for D&D 5E. An official license for D&D fifth edition was acquired in April, 2015.

Fantasy Grounds Classic, as it would become known, was retired with its end-of-life date being June 24th, 2021. Fantasy Grounds Classic was replaced by Fantasy Grounds Unity built upon the Unity 3D gaming engine.


Fantasy Grounds Classic includes, but is not limited to, the following features:

  • A user interface specifically designed to capture the spirit of pen and paper roleplaying.

  • The Gamemaster can hand out sheets, maps, and notes for any or all players to interact with.

  • Role playing is easy with dedicated chat features.

  • Access all traditional paraphernalia available at the gaming table. These include dice, drawings, character sheets, portraits, tokens, and rulebook reference material.

  • Official D&D adventures and library modules are available

Logo & Icon

download logo files as .zip (255KB)

Fantasy Grounds Circle Logo - 512x512 - 255KB


FG Trailer

D&D fifth edition Spellcasting NPCs 

D&D Lost Mine of Phandelver video walkthrough 

FG Dice Demo 

FG Maps 

FG Tokens 

FG Random Tables 

FG Library Resource Demo 

Exporting and Making Custom Adventure Modules 

Basic Functionality Overview 

Pathfinder Combat Sample 

Extension Highlight - Fantasy Languages 

FG Quick Overview 


Download all screenshots & photos as .zip (19MB)

More Information

Company history, contact information and more can be found on the page.