Specify details for your campaign (see Table below for more information): Note: This information table is the same on both the Load Campaign and Create Campaign screens.
This sets your campaign folder. If you choose to make this game a public cloud game, it will show up in the list with this name. Pick something your players can easily locate.
The campaign name is also used to create the local folder on your PC. We recommend that you do not use special characters so that it will work on all operating systems (including your players' systems).
Game Systems (Rulesets)
Choose a single ruleset. This tells Fantasy Grounds what sort of game you are playing. It adjusts the data types for items, NPCs, spells, etc. and controls the automation that will be available in your game. Most modules are created to work with a specific ruleset.
Set a password and give this out to your players. This is very important for publicly listed games if you still want to control who can log onto your game.
Cloud - A cloud-based server that bypasses the need for port forwarding. Also has a lobby showing hosted games LAN - Allows you to connect directly via IP, either internally or externally. (See Note below concerning Server Types)
Public - will display your game for other users to join Private - will require your players to connect directly
Extensions will update based on the ruleset you have selected. These may add additional functionality to your game or they may change the visual theme.
Extensions may conflict with one another. We recommend only using a single “theme” style extension, for instance.
3. If you already created a campaign, you can click on Load Campaign instead of Create Campaign. You can select it from the list of available campaign folders and even change the Settings before you start your campaign.
4. Click on the Start button
Note: In Server Types, Cloud mode is recommended and fully supported by Customer Support. LAN mode was brought over as a courtesy from Fantasy Grounds' prior iteration, Fantasy Grounds Classic, and has been superseded by Cloud mode in Fantasy Grounds Unity. LAN mode is still fully-functional, but is no longer directly supported.