Map Line of Sight Style Guide

Earlier videos may contain features that have changed either visually or in function since the video was created. This is due to Fantasy Grounds Unity being in active development during filming.

For example: the Sidebar may now look different. More information about that here:
Link: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1242857473/The+Sidebar%3A+Changing+Play+Modes?search_id=40cb1604-83fd-4aca-b25c-850be417f1f2

Add Walls

  1. Unlock Image

  2. Select Layer LOS on toolbar

  3. Choose a layer to work with

  4. Choose a mode

    1. Selection/Edit

    2. Add Line

    3. Add Rectangle

    4. Add Ellipse

  5. Choose a Type

    1. Add Wall

    2. Add Terrain

    3. Add Door

    4. Add Secret Option

 

Placing Wall Points

  • Left-click to add a new point

  • Double-click to end a section

  • Hover near an existing point to snap to grid.

  • Use Keyboard to pan the map (left arrow, right arrow, up arrow, down arrow) by the currently defined grid size.

  • Use CTRL+{arrow keys} to pan the map under the existing mouse cursor by a smaller amount

Add Doors

  • Unlock Image

  • Choose a Mode

  • Choose Door Option

  • Click (or press spacebar) for each point that you want to add

  • Double-click (or press Enter) to finalize the door

     

Feel free to use Add Line or Add Rectangle to add doors.

Door Tips

If you already have wall points available, you can use the mouse to snap to those points when you add the points for the door. You don’t want any gap between the door and the wall because that will allow line of sight to peek through the doorways. If you overlap an existing set of walls, you will see Fantasy Grounds Unity add additional points at each of these intersections. You can then delete any extra points.

Add Terrain

  • Unlock Image

  • Choose a Mode

  • Choose Terrain Option

  • Click (or press spacebar) for each point that you want to add

  • Double-click (or press Enter) to finalize the terrain

 

Terrain Tips

If players are outside of a terrain section, they will be able to see the entire contents of the first terrain that their vision reveals. They will not be able to see past it.

If players are inside of a terrain section, they will be able to see out of it in every direction.

This is great for use on rooftops, cliff edges, raised walls, shrubs, etc.