Actions

The Actions tab contains the Combat section and both Weapon tab and Power tab.

Combat

The Combat section has quick access to the Surprise, Init (Initiative) and Turn (Turn undead) and Attack Matrix table. The attack matrix is calculated using the character's THACO setting.

Combat Details

The Combat Calc window can be accessed from the icon indicated in red.

Combat Details Dialog

You can edit the following fields on the Combat Calc page.

Hitpoints

  • Base - Base value of hitpoints.

  • Con - Adjustments applied for Constitution ability.

  • Mod - Custom modifier applied.

  • Temp - Custom modifier applied.

Surprise

  • Dice - The dice used for surprise checks. Default is d10, drag/drop a dice to configure.

  • Base - The target or lower value used for indicating surprise. The default is 3 or lower.

  • Mod - Modifier applied to surprise rolls.

  • Temp - Modifier applied to surprise rolls.

Move

  • Base - Move base score. Default is 12.

  • Enc - When encumbrance affects movement, this will be set.

  • Mod (Base) - Custom base option.

  • Mod - Custom option applied to move.

  • Temp - Custom option applied to move.

Armor

  • Base - Armor Class base, default is 10. This is adjusted by armor and items worn.

  • Armor - Adjustments applied because of armor.

  • Shield - Adjustments applied because of a shield.

  • Dex - Adjustments applied because of Dexterity ability score.

  • Misc - Custom modifier applied.

THACO - To Hit Armor Class Zero setting.

Weapon Non-Proficiency Penalty - Penalty used on weapons without a proficiency applied.

Initiative Modifier - Modifier applied to rolls using the initiative dice on the Main character sheet page.

Turn Undead Level - Turn undead level setting.