Cyberpunk RED
Welcome to the Time of the Red, Choomba! The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves
The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world.
And that’s just fine. ‘cause you’ve got interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge.
There’s a world full of opportunities out there. Maybe this time you can do more than save yourself. Maybe.
Cyberpunk RED is the latest edition of the classic roleplaying game of the Dark Future, featuring updated mechanics and new lore set in 2045, midway between the events of Cyberpunk 2020 and Cyberpunk 2077
But that’s just fine. You can handle it. After all, in a world of vicious boostergangs, rampaging cyborgs, corporate assassins, and nihilistic doomsday cults, there’s only one rule: Always take it to the Edge.
Take the big risks, get the big rewards. Be the action, start the rebellion, light the fire. Never drive slow when you can blaze a trail.
You’ve hooked your Militech pistol to the interface in your brain; upgraded your cybernetic fist with carbo-glas blades; and installed cybereyes that can pierce through the red haze like morning fog. There’s a world full of opportunities out there, just waiting for the right Edgerunner. Maybe that’s you.
Cyberpunk RED is the latest edition of the classic tabletop roleplaying game of the Dark Future and encompasses everything you need to explore the post-War world of the Time of the Red, including:
A dense, deep-dive into the history and geography of Night City and the greater Cyberpunk world, and plenty of the lore about the Time of the Red.
Ten unique Roles for you to play: charismatic Rockerboys, lethal Solos, quick-hacking Netrunners, inventive Techs, lifesaving (and taking) Medtechs, hard-hitting Medias, duty-bound Lawmen, scheming Execs, clever Fixers, and range-riding Nomads.
A huge collection of useful tools, powerful weapons, protective armor, and gleaming cyberware to help you rule the Street.
Three Screamsheet adventures to show you what Cyberpunk is all about.
Pregenerated opponents perfect for populating the Combat Zones and Corporate compounds, plus encounters that use them to bring the City to life.
Basic Guides
- Interacting with Tabletop
- Adding Lights to Maps and Tokens
- All Things Dice
- Applying Modifiers to your Dice Rolls
- Area of Effect, Pointers, and Pings
- Basic Actions
- Character List: Controlling One or More Characters
- Common Shortcuts & Hotkeys
- Creating Maps
- Death Markers
- Initiative Indicators
- Map Line of Sight Style Guide
- Player and NPC Token Vision on Maps
- Token Locking - GM-Approved Player Movement
- Using Sound Links
- Using the Assets Window for Tokens, Portraits and Images
- Using the Chat Window
- Using Tokens
- Working with Images as the GM
- Managing Campaign Data
- All About Campaigns - Your Questions Answered
- Campaign Builder (Books - Previously Reference Manual Builder)
- Defining Standard Modifiers for Actions
- Keeping Track of Time with the Campaign Calendar
- Managing Campaign Data - Stories, Tables, Categories, etc.
- Preparing Encounters and Random Encounters
- The Fantasy Grounds VTT Sidebar
- Tracking Conditions and Effects
- Using Story Templates to Create Random Stories
- Using Tables to Create Random Results
- Using the Library and Activating Modules